In these two weeks, I modeled my environment, added basic lighting to my scene, transferred my character creator characters to Maya, and finalised the storyboard to start blocking out my animation.



Lighting Experiments













Reference videos I collected and put onto syncsketch for George to review my concept for the project.

I referenced my characters in my scenes and started to lay out my scenes. I need to reload and organise the textures onto the characters as when the textures went in the eyelashes and hair looked wrong.

I decided to keep my character creator models even though it was a lot more complicated and took a lot of time to sort out the face rig. I think it was worth it in the end as when I got the morph face rig working it had so much more expressions and was organised so it was easy to control.